3D Animation
Wednesday, April 18, 2012
Wednesday, April 11, 2012
Arcs are a very important principle in animation. They are used to give an object life using spline tangents instead of linear. If you have straight in-between frames, then your animation still may seem dead. Therefore, you must implement the use of splined arcs in your animation to breathe some life into them. Gravity and joints have a lot to do with arcs as well, because gravity is always acting. Therefore, everything will have some sort of arcing motion. Also, since we are human and we have joints, our bodies will move with arcing motion, because gravity acts to shift our weight.
Walk Cycle - Update!
Here is an updated playblast of my walk cycle. I decided to have him walking on a treadmill. I have added lights, basic textures, and a camera that swings around him during the 8 second clip.
Lighting and Rendering Tutorial
I found this tutorial online that shows you how to texture and render a simple car wheel using Maya. You can apply this method to many of your other models. However, if you want to model the wheel that they are texturing and rendering just follow this link.
ENJOY!
Wednesday, April 4, 2012
Observation - Walking
Knight was obtained from this Website |
I noticed that larger people obviously walk slower than those who have a more slender figure. Also, men seem to walk with their arms outward, and women seem to keep a close knit walk.
As with most women, when they walk, their legs cross and move more fluidly. I also noticed a couple of people walking with limps or hiccups in their walk cycles.
If I were to transfer any of these walks to a character, I would definitely choose to use one with a slight defect or limp, because it gives it more emotion.
Walk Cycle - Progress
Here is a set of playblasts showing my in progress animation using the rig provided to us. I want to make some further adjustments to his walk, and I also want to add the animation of both his eyes and antennae.
Tuesday, April 3, 2012
Anticipation Research
From what I understand Anticipation is pretty self explanatory within animation. Anticipation is when something or someone that is being animated prepares the viewer to see an action. An example would be someone who is going to jump anticipates by bending their knees and getting lower to the ground before jumping up. If you did not have anticipation in an animation it would just feel wrong. You need to have anticipation to make something feel natural and alive.
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