Tuesday, February 21, 2012

Victor Navone Spline Tutorials

Victor Navone


 Tutorials




I have to admit that I was a little worried when I began reading the first tutorial. However, after exploring the graph editor within Maya for myself, everything started to click. The first tutorial talks about the basics of the graph editor and how powerful it can be. Victor Navone then explains that it is best to favor one side in your animations. He also explains ease in and ease out which gave the ball animation a nice transition. He then went over Anticipation and Overshoot which make your object seem "Alive" & "Resilient." I found this point to be the most interesting, because when he animated the ball it seemed as though it was running into a wall by itself.


In the second tutorial he goes more depth into the use of splines. He first talks about having good spline hygiene, because you don't want your animations to appear choppy and dirty. However, if you intentionally want your animation to be that way, there are exceptions. After spline hygiene, he went into talking about having a spline based work flow. Using splines makes it easy to adjust and fine tune if you keep them clean, you can also transfer keys to other tools. (Ex: Translate Y to Rotate Z)

After he talks about keeping a clean work flow and using splines effectively, he begins to talk about keeping a smooth animation. I began to understand how important it is to use splines effectively, keeping them clean and manageable. Also, you should ALWAYS adjust keys yourself, because the computer does a terrible job at it.

Terms

Ease In - When an object gradually increases in speed at the beginning of an animation.
Fast In - When an object rapidly increases in speed at the beginning of an animation.
Anticipation - When an object springs back in the beginning of an animation, and prepares to move.
Overshoot - When an object springs back after reaching the end of the move as if it hit a wall.
 

View his work at www.navone.org

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